Files
SessionGoldTracker/docs/blizzard-api/Blizzard_APIDocumentationGenerated/SimpleStatusBarConstantsDocumentation.lua
T
2026-10-15 14:27:00 +11:00

62 lines
2.6 KiB
Lua

local SimpleStatusBarConstants =
{
Tables =
{
{
Name = "StatusBarFillStyle",
Type = "Enumeration",
NumValues = 4,
MinValue = 0,
MaxValue = 3,
Fields =
{
{ Name = "Standard", Type = "StatusBarFillStyle", EnumValue = 0, Documentation = { "Fills the bar regularly, either in a left-to-right or top-to-bottom direction as values increase." } },
{ Name = "StandardNoRangeFill", Type = "StatusBarFillStyle", EnumValue = 1, Documentation = { "Similar to standard, except if the range between the min and max values is zero instead render as-if the bar were 100% full. If the min and max values are both zero, will render as 0% full." } },
{ Name = "Center", Type = "StatusBarFillStyle", EnumValue = 2, Documentation = { "Fills the bar in an outward growing manner from the center." } },
{ Name = "Reverse", Type = "StatusBarFillStyle", EnumValue = 3, Documentation = { "Inverse of Standard, filling right-to-left or bottom-to-top as values increase." } },
},
},
{
Name = "StatusBarInterpolation",
Type = "Enumeration",
NumValues = 2,
MinValue = 0,
MaxValue = 1,
Fields =
{
{ Name = "Immediate", Type = "StatusBarInterpolation", EnumValue = 0, Documentation = { "Immediately snap to the target value with no interpolation." } },
{ Name = "ExponentialEaseOut", Type = "StatusBarInterpolation", EnumValue = 1, Documentation = { "Interpolate the bar toward the target value with exponential ease-out style decay." } },
},
},
{
Name = "StatusBarRenderMode",
Type = "Enumeration",
NumValues = 2,
MinValue = 0,
MaxValue = 1,
Fields =
{
{ Name = "Linear", Type = "StatusBarRenderMode", EnumValue = 0, Documentation = { "Render the status bar using the existing linear horizontal or vertical fill behavior." } },
{ Name = "Radial", Type = "StatusBarRenderMode", EnumValue = 1, Documentation = { "Render the status bar by driving the managed texture's radial progress fill percent instead of resizing the texture anchors." } },
},
},
{
Name = "StatusBarTimerDirection",
Type = "Enumeration",
NumValues = 2,
MinValue = 0,
MaxValue = 1,
Fields =
{
{ Name = "ElapsedTime", Type = "StatusBarTimerDirection", EnumValue = 0, Documentation = { "Calculate status timer bar values using the elapsed time of a duration." } },
{ Name = "RemainingTime", Type = "StatusBarTimerDirection", EnumValue = 1, Documentation = { "Calculate status timer bar values using the remaining time of a duration." } },
},
},
},
Predicates =
{
},
};
APIDocumentation:AddDocumentationTable(SimpleStatusBarConstants);